ULTRASPORTS ARCHERY
Worked on this one shortly after Bounty Hunter in 2007.
Obviously the game is derived from Bowman- most of the physics are mimicked closely however instead of dragging the mouse to determine the angle and velocity of the shot you hold down the mouse button instead.
This was an easy one to code without many hurdles. While coding it I learned about how local and global co-ordinates can affect your reference points for DisplayObjects. The main character can rotate through 180 degree snapshots of a 3DSMax mesh. One bad coding error which I never bothered to alleviate yet is that the arrow doesn't have a sweeping HitTest (a hitTest to determine if it hits the target BEFORE the next x,y update), therefore on certain shots the arrow just goes straight through the target on the occasion. WHOOPS! The calculation of the arrows landing position on the target and it's position on the 2D representation isn't any mathematical magic- I simply used some arithmetic involving the depth of arrow when it is registered as hitting the target movieclip to calculate the y position, and a bit of randomisation on the x. Trial and error really so God knows why it works. Another silly idea was to make the game only for two players. I like making games 2 player though as I remember how me and my little bro used to go at eachother on the old C64 with IK+ and the like. Hope the game brings a bit of fun to some broke siblings with no money for a PS3 this Xmas.
I was lucky to find Cheez-R-Us from Newgrounds while digging through their Audio Portal, and the tune used in the game is exactly the kind of sound I was looking for, a sort of mellow, funky ditty that makes the game better than it was.
As a final bit of trivia, if you fire an arrow directly up you'll see the background behind the stands is actually a picture of the Fukuoka Dome. Fukuoka is the city I reside, in Kyushu Japan. My favourite place in the entire world and I often feature it in one way or another in most of my games.